![]() |
No Name Engine
NoNameEngine est un moteur de jeu basé sur un système Entity Component System (ECS) utilisant Vulkan pour le rendu.
|
This is the complete list of members for NNE::AEntity, including all inherited members.
| _ID (defined in NNE::AEntity) | NNE::AEntity | protected |
| _Name (defined in NNE::AEntity) | NNE::AEntity | protected |
| AddComponent(Args &&... args) | NNE::AEntity | |
| AEntity() | NNE::AEntity | |
| Awake() | NNE::AEntity | |
| components (defined in NNE::AEntity) | NNE::AEntity | |
| GetComponent() | NNE::AEntity | |
| GetComponents() | NNE::AEntity | |
| GetID() | NNE::AEntity | |
| GetName() | NNE::AEntity | |
| LateUpdate(float delta) | NNE::AEntity | |
| SetName(const std::string &name) (defined in NNE::AEntity) | NNE::AEntity | |
| Start() | NNE::AEntity | |
| transform (defined in NNE::AEntity) | NNE::AEntity | |
| Update(float delta) | NNE::AEntity | |
| ~AEntity() | NNE::AEntity |