No Name Engine
NoNameEngine est un moteur de jeu basé sur un système Entity Component System (ECS) utilisant Vulkan pour le rendu.
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NNE::Component::MonoComponent Member List

This is the complete list of members for NNE::Component::MonoComponent, including all inherited members.

_entity (defined in NNE::Component::AComponent)NNE::Component::AComponentprotected
_id (defined in NNE::Component::AComponent)NNE::Component::AComponentprotected
AComponent()NNE::Component::AComponent
Awake() overrideNNE::Component::MonoComponentvirtual
GetEntity()NNE::Component::AComponent
GetID()NNE::Component::AComponent
LateUpdate(float deltaTime) overrideNNE::Component::MonoComponentvirtual
OnHit(NNE::Component::Physics::ColliderComponent *other)NNE::Component::MonoComponentvirtual
OnTriggerHit(NNE::Component::Physics::ColliderComponent *other)NNE::Component::MonoComponentvirtual
SetEntity(NNE::AEntity *entity)NNE::Component::AComponent
Start() overrideNNE::Component::MonoComponentvirtual
Update(float deltaTime) overrideNNE::Component::MonoComponentvirtual
~AComponent()=default (defined in NNE::Component::AComponent)NNE::Component::AComponent