No Name Engine
NoNameEngine est un moteur de jeu basé sur un système Entity Component System (ECS) utilisant Vulkan pour le rendu.
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NNE::Component::TransformComponent Member List

This is the complete list of members for NNE::Component::TransformComponent, including all inherited members.

_entity (defined in NNE::Component::AComponent)NNE::Component::AComponentprotected
_id (defined in NNE::Component::AComponent)NNE::Component::AComponentprotected
AComponent()NNE::Component::AComponent
Awake()NNE::Component::AComponentvirtual
children (defined in NNE::Component::TransformComponent)NNE::Component::TransformComponent
GetEntity()NNE::Component::AComponent
GetForward() constNNE::Component::TransformComponentinline
GetID()NNE::Component::AComponent
getModelMatrix() constNNE::Component::TransformComponentinline
GetUp() constNNE::Component::TransformComponentinline
getWorldMatrix() constNNE::Component::TransformComponentinline
GetWorldPosition() constNNE::Component::TransformComponentinline
LateUpdate(float deltaTime)NNE::Component::AComponentvirtual
parent (defined in NNE::Component::TransformComponent)NNE::Component::TransformComponent
position (defined in NNE::Component::TransformComponent)NNE::Component::TransformComponent
rotation (defined in NNE::Component::TransformComponent)NNE::Component::TransformComponent
scale (defined in NNE::Component::TransformComponent)NNE::Component::TransformComponent
SetEntity(NNE::AEntity *entity)NNE::Component::AComponent
SetParent(TransformComponent *newParent)NNE::Component::TransformComponentinline
Start()NNE::Component::AComponentvirtual
TransformComponent()NNE::Component::TransformComponent
Update(float deltaTime)NNE::Component::TransformComponentvirtual
~AComponent()=default (defined in NNE::Component::AComponent)NNE::Component::AComponent