No Name Engine
NoNameEngine est un moteur de jeu basé sur un système Entity Component System (ECS) utilisant Vulkan pour le rendu.
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NNE::Systems::Application Member List

This is the complete list of members for NNE::Systems::Application, including all inherited members.

_entities (defined in NNE::Systems::Application)NNE::Systems::Application
_genericID (defined in NNE::Systems::Application)NNE::Systems::Applicationprotectedstatic
_link (defined in NNE::Systems::Application)NNE::Systems::Applicationprotected
_systems (defined in NNE::Systems::Application)NNE::Systems::Application
Application()NNE::Systems::Application
colliderMap (defined in NNE::Systems::Application)NNE::Systems::Application
CreateEntity()NNE::Systems::Application
delta (defined in NNE::Systems::Application)NNE::Systems::Applicationprotected
GenerateID()NNE::Systems::Application
GetCollider(JPH::BodyID id)NNE::Systems::Applicationinline
GetDeltaTime()NNE::Systems::Applicationprotected
GetInstance()NNE::Systems::Applicationstatic
HEIGHT (defined in NNE::Systems::Application)NNE::Systems::Application
Init()NNE::Systems::Application
inputSystem (defined in NNE::Systems::Application)NNE::Systems::Application
Instance (defined in NNE::Systems::Application)NNE::Systems::Applicationprotectedstatic
Open()NNE::Systems::Application
physicsSystem (defined in NNE::Systems::Application)NNE::Systems::Application
Quit()NNE::Systems::Application
RegisterCollider(JPH::BodyID id, NNE::Component::Physics::ColliderComponent *collider)NNE::Systems::Applicationinline
renderSystem (defined in NNE::Systems::Application)NNE::Systems::Application
scriptSystem (defined in NNE::Systems::Application)NNE::Systems::Application
UnregisterCollider(JPH::BodyID id)NNE::Systems::Applicationinline
Update()NNE::Systems::Application
VKManager (defined in NNE::Systems::Application)NNE::Systems::Application
WIDTH (defined in NNE::Systems::Application)NNE::Systems::Application
~Application()NNE::Systems::Application