No Name Engine
NoNameEngine est un moteur de jeu basé sur un système Entity Component System (ECS) utilisant Vulkan pour le rendu.
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NNE::Systems::RenderSystem Member List

This is the complete list of members for NNE::Systems::RenderSystem, including all inherited members.

Awake() overrideNNE::Systems::RenderSysteminlinevirtual
GetRenderObjects() constNNE::Systems::RenderSystem
LateUpdate(float deltaTime) overrideNNE::Systems::RenderSysteminlinevirtual
RegisterComponent(NNE::Component::AComponent *component) overrideNNE::Systems::RenderSystemvirtual
RenderSystem(VulkanManager *manager)NNE::Systems::RenderSystemexplicit
Start() overrideNNE::Systems::RenderSystemvirtual
Update(float deltaTime) overrideNNE::Systems::RenderSystemvirtual
~ISystem()=default (defined in NNE::Systems::ISystem)NNE::Systems::ISystemvirtual
~RenderSystem()=default (defined in NNE::Systems::RenderSystem)NNE::Systems::RenderSystem