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No Name Engine
NoNameEngine est un moteur de jeu basé sur un système Entity Component System (ECS) utilisant Vulkan pour le rendu.
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This is the complete list of members for NNE::Systems::RenderSystem, including all inherited members.
Awake() override | NNE::Systems::RenderSystem | inlinevirtual |
GetRenderObjects() const | NNE::Systems::RenderSystem | |
LateUpdate(float deltaTime) override | NNE::Systems::RenderSystem | inlinevirtual |
RegisterComponent(NNE::Component::AComponent *component) override | NNE::Systems::RenderSystem | virtual |
RenderSystem(VulkanManager *manager) | NNE::Systems::RenderSystem | explicit |
Start() override | NNE::Systems::RenderSystem | virtual |
Update(float deltaTime) override | NNE::Systems::RenderSystem | virtual |
~ISystem()=default (defined in NNE::Systems::ISystem) | NNE::Systems::ISystem | virtual |
~RenderSystem()=default (defined in NNE::Systems::RenderSystem) | NNE::Systems::RenderSystem |