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No Name Engine
NoNameEngine est un moteur de jeu basé sur un système Entity Component System (ECS) utilisant Vulkan pour le rendu.
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This is the complete list of members for NNE::Systems::RenderSystem, including all inherited members.
| Awake() override | NNE::Systems::RenderSystem | inlinevirtual |
| GetRenderObjects() const | NNE::Systems::RenderSystem | |
| LateUpdate(float deltaTime) override | NNE::Systems::RenderSystem | inlinevirtual |
| RegisterComponent(NNE::Component::AComponent *component) override | NNE::Systems::RenderSystem | virtual |
| RenderSystem(VulkanManager *manager) | NNE::Systems::RenderSystem | explicit |
| Start() override | NNE::Systems::RenderSystem | virtual |
| Update(float deltaTime) override | NNE::Systems::RenderSystem | virtual |
| ~ISystem()=default (defined in NNE::Systems::ISystem) | NNE::Systems::ISystem | virtual |
| ~RenderSystem()=default (defined in NNE::Systems::RenderSystem) | NNE::Systems::RenderSystem |