Sébastien Chevallier
Gameplay & Engine Developer

NNEngine logo

NNEngine : Custom Game Engine

NNEngine is my personal C++/Vulkan engine focused on gameplay, shaders and high-end rendering.

Discover the project on GitHub or explore the documentation.

Jedi Monkey - Total War : Game Dev Party Jam 2023

In Jedi Monkey - Total War, play as a fighting monkey who hides a talent... he's a Jedi with the force! Thanks to this, you can defend yourself from multiple enemy attacks coming from all sides in the arena in which you are locked. But beware of blind spots! Face waves of enemies and survive as long as possible with your multiple lives to reach the highest score.

In this project, I developed mechanics for the main character

Paper Feel : End of the first year project

Project realized in group at the end of the first year of GameDesign, the theme was "FeelGood" and "cinematic platformer". Our objective was therefore to produce a game in two months

In this project, I developed mechanics for the main character, as well as assets integration and Level Building

I was able to acquire new knowledge with this project, first of all group work, organization and team leadership. I was also able to improve my coding skills, and the use of unity tools such as scene lighting or the animator

PROJECT : Magnet Person

PROJECT: Magnet Person is a First Person Puzzle Game in a Futuristic 3D Universe. We embody the subject 710N37, victim of an experiment that transformed him into a magnetic man, he can modify his polarity to interact with the environment. His goal will be to escape from this lab using his newly acquired powers, without pressure.

This project was designed and produced for the Global GameJam 2022 on the theme Duality.

After the jam I took over the project for a class project, so I reworked the game mechanics and focused on the level design and gamefeel.

Itch.io Link : PROJECT : Magnet Person