Gameplay & Engine Developer · Lyon, France
I'm a 27-year-old gameplay and engine developer based in Lyon. I like games — but I prefer making them. Giving life to ideas through code is what drives me.
I'm currently building NNEngine, my personal C++/Vulkan game engine focused on gameplay systems, GLSL shaders and high-end rendering.
Find my work on GitHub or explore the engine documentation.
Nov 2025 — Present
EVAVEO · Saint-Didier-au-Mont-d'Or · On site
Real-time 3D development for a digital innovation studio producing VR training experiences, AR applications and interactive serious games for enterprise and cultural clients.
Oct 2024 — Oct 2025
Volvo Group · Vénissieux · Hybrid
Software engineering on industrial tools. C#, Unity, real-time systems and collaborative development in an automotive engineering context.
Sept 2023 — Jul 2024
LaZag Studio · Hybrid
Game design and technical implementation: gameplay systems, object-oriented programming and cross-discipline collaboration.
Sept 2022 — Sept 2023
Boehringer Ingelheim · Lyon
Virtual reality training modules: lab environment modeling, Unity VR development, user feedback collection and iteration.
2023 — 2026
Ynov Lyon
2020 — 2023
E-artsup Lyon
2016 — 2019
Lycée la Martinière Duchère · Lyon
2012 — 2016
Lycée St Marc · Nivolas-Vermelle