About

Sébastien
Chevallier

Gameplay & Engine Developer · Lyon, France

C++
Vulkan
GLSL
C#
Unity
Unreal Engine
XR / VR / AR
Vuforia
Physics Systems
Shader Programming
Gameplay Architecture
Real-time 3D
HTML / CSS / JS
Java
Android
SQL
C++
Vulkan
GLSL
C#
Unity
Unreal Engine
XR / VR / AR
Vuforia
Physics Systems
Shader Programming
Gameplay Architecture
Real-time 3D
HTML / CSS / JS
Java
Android
SQL

I'm a 27-year-old gameplay and engine developer based in Lyon. I like games — but I prefer making them. Giving life to ideas through code is what drives me.

I'm currently building NNEngine, my personal C++/Vulkan game engine focused on gameplay systems, GLSL shaders and high-end rendering.

Find my work on GitHub or explore the engine documentation.

Sébastien Chevallier

Nov 2025 — Present

Real-time Developer

EVAVEO · Saint-Didier-au-Mont-d'Or · On site

Real-time 3D development for a digital innovation studio producing VR training experiences, AR applications and interactive serious games for enterprise and cultural clients.

Oct 2024 — Oct 2025

Software Engineer — Apprentice

Volvo Group · Vénissieux · Hybrid

Software engineering on industrial tools. C#, Unity, real-time systems and collaborative development in an automotive engineering context.

Sept 2023 — Jul 2024

Technical Game Designer — Apprentice

LaZag Studio · Hybrid

Game design and technical implementation: gameplay systems, object-oriented programming and cross-discipline collaboration.

Sept 2022 — Sept 2023

Serious Game Designer — Apprentice

Boehringer Ingelheim · Lyon

Virtual reality training modules: lab environment modeling, Unity VR development, user feedback collection and iteration.

2023 — 2026

Game Programming — Master's Degree

Ynov Lyon

2020 — 2023

Game Design & Creative Coding — Bachelor

E-artsup Lyon

2016 — 2019

BTS SIO — SLAM option

Lycée la Martinière Duchère · Lyon

2012 — 2016

BAC STI2D — SIN option

Lycée St Marc · Nivolas-Vermelle