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No Name Engine
NoNameEngine est un moteur de jeu basé sur un système Entity Component System (ECS) utilisant Vulkan pour le rendu.
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Public Member Functions | |
| JPH::uint | GetNumBroadPhaseLayers () const override |
| JPH::BroadPhaseLayer | GetBroadPhaseLayer (JPH::ObjectLayer) const override |
Definition at line 35 of file PhysicsSystem.cpp.
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inlineoverride |
Definition at line 39 of file PhysicsSystem.cpp.
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inlineoverride |
Definition at line 38 of file PhysicsSystem.cpp.