No Name Engine
NoNameEngine est un moteur de jeu basé sur un système Entity Component System (ECS) utilisant Vulkan pour le rendu.
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SimpleBroadPhaseLayerInterface Class Referencefinal
Inheritance diagram for SimpleBroadPhaseLayerInterface:
Collaboration diagram for SimpleBroadPhaseLayerInterface:

Public Member Functions

JPH::uint GetNumBroadPhaseLayers () const override
JPH::BroadPhaseLayer GetBroadPhaseLayer (JPH::ObjectLayer) const override

Detailed Description

Definition at line 9 of file PhysicsSystem.cpp.

Member Function Documentation

◆ GetBroadPhaseLayer()

JPH::BroadPhaseLayer SimpleBroadPhaseLayerInterface::GetBroadPhaseLayer ( JPH::ObjectLayer ) const
inlineoverride

Definition at line 12 of file PhysicsSystem.cpp.

◆ GetNumBroadPhaseLayers()

JPH::uint SimpleBroadPhaseLayerInterface::GetNumBroadPhaseLayers ( ) const
inlineoverride

Definition at line 11 of file PhysicsSystem.cpp.


The documentation for this class was generated from the following file: