No Name Engine
NoNameEngine est un moteur de jeu basé sur un système Entity Component System (ECS) utilisant Vulkan pour le rendu.
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SimpleObjectLayerPairFilter Class Referencefinal
Inheritance diagram for SimpleObjectLayerPairFilter:
Collaboration diagram for SimpleObjectLayerPairFilter:

Public Member Functions

bool ShouldCollide (JPH::ObjectLayer layer1, JPH::ObjectLayer layer2) const override

Detailed Description

Definition at line 52 of file PhysicsSystem.cpp.

Member Function Documentation

◆ ShouldCollide()

bool SimpleObjectLayerPairFilter::ShouldCollide ( JPH::ObjectLayer layer1,
JPH::ObjectLayer layer2 ) const
inlineoverride

Definition at line 54 of file PhysicsSystem.cpp.


The documentation for this class was generated from the following file: