No Name Engine
NoNameEngine est un moteur de jeu basé sur un système Entity Component System (ECS) utilisant Vulkan pour le rendu.
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src Directory Reference
Directory dependency graph for src:
Documents/GitHub/NNEngine/src/src

Files

 
AComponent.cpp
 
AEntity.cpp
 
Application.cpp
 
AScene.cpp
 
BoxColliderComponent.cpp
 
CameraComponent.cpp
 
ColliderComponent.cpp
 
InputManager.cpp
 
InputSystem.cpp
 
MeshComponent.cpp
 
MonoComponent.cpp
 
PhysicsSystem.cpp
 
PlaneCollider.cpp
 
RenderSystem.cpp
 
RigidbodyComponent.cpp
 
ScriptSystem.cpp
 
SystemManager.cpp
 
TransformComponent.cpp
 
VulkanManager.cpp