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No Name Engine
NoNameEngine est un moteur de jeu basé sur un système Entity Component System (ECS) utilisant Vulkan pour le rendu.
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Documents | |
GitHub | |
NNEngine | |
src | |
include | |
AComponent.h | |
AEntity.h | |
Application.h | |
AScene.h | |
BoxColliderComponent.h | |
CameraComponent.h | |
ColliderComponent.h | |
InputComponent.h | |
InputManager.h | |
InputSystem.h | |
ISystem.h | |
MeshComponent.h | |
MonoComponent.h | |
PhysicsSystem.h | |
PlaneCollider.h | |
RenderSystem.h | |
RigidbodyComponent.h | |
ScriptSystem.h | |
SystemManager.h | |
TransformComponent.h | |
VulkanManager.h | |
src | |
AComponent.cpp | |
AEntity.cpp | |
Application.cpp | |
AScene.cpp | |
BoxColliderComponent.cpp | |
CameraComponent.cpp | |
ColliderComponent.cpp | |
InputManager.cpp | |
InputSystem.cpp | |
MeshComponent.cpp | |
MonoComponent.cpp | |
PhysicsSystem.cpp | |
PlaneCollider.cpp | |
RenderSystem.cpp | |
RigidbodyComponent.cpp | |
ScriptSystem.cpp | |
SystemManager.cpp | |
TransformComponent.cpp | |
VulkanManager.cpp |