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No Name Engine
NoNameEngine est un moteur de jeu basé sur un système Entity Component System (ECS) utilisant Vulkan pour le rendu.
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| Documents | |
| GitHub | |
| NNEngine | |
| src | |
| include | |
| AComponent.h | |
| AEntity.h | |
| Application.h | |
| AScene.h | |
| BoxColliderComponent.h | |
| CameraComponent.h | |
| ColliderComponent.h | |
| IDebugUI.h | |
| InputComponent.h | |
| InputManager.h | |
| InputSystem.h | |
| ISystem.h | |
| LightComponent.h | |
| LightSystem.h | |
| Material.h | |
| MeshComponent.h | |
| MonoComponent.h | |
| PerformanceMetrics.h | |
| PhysicsSystem.h | |
| PlaneCollider.h | |
| RenderSystem.h | |
| RigidbodyComponent.h | |
| ScriptSystem.h | |
| SphereCollider.h | |
| SystemManager.h | |
| TransformComponent.h | |
| UISystem.h | |
| VulkanManager.h | |
| src | |
| AComponent.cpp | |
| AEntity.cpp | |
| Application.cpp | |
| AScene.cpp | |
| BoxColliderComponent.cpp | |
| CameraComponent.cpp | |
| ColliderComponent.cpp | |
| InputManager.cpp | |
| InputSystem.cpp | |
| LightComponent.cpp | |
| LightSystem.cpp | |
| Material.cpp | |
| MeshComponent.cpp | |
| MonoComponent.cpp | |
| PerformanceMetrics.cpp | |
| PhysicsSystem.cpp | |
| PlaneCollider.cpp | |
| RenderSystem.cpp | |
| RigidbodyComponent.cpp | |
| ScriptSystem.cpp | |
| SphereCollider.cpp | |
| SystemManager.cpp | |
| TransformComponent.cpp | |
| UISystem.cpp | |
| VulkanManager.cpp |