No Name Engine
NoNameEngine est un moteur de jeu basé sur un système Entity Component System (ECS) utilisant Vulkan pour le rendu.
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Here is a list of all documented functions with links to the class documentation for each member:
- g -
generateMipmaps() :
NNE::Systems::VulkanManager
GetAmbient() :
NNE::Component::Render::LightComponent
GetAspectRatio() :
NNE::Component::Render::CameraComponent
GetAxis() :
NNE::Component::Input::InputComponent
GetBodyID() :
NNE::Component::Physics::ColliderComponent
,
NNE::Component::Physics::RigidbodyComponent
GetButton() :
NNE::Component::Input::InputComponent
GetButtonDown() :
NNE::Component::Input::InputComponent
GetButtonUp() :
NNE::Component::Input::InputComponent
GetCollider() :
NNE::Systems::PhysicsSystem
GetColor() :
NNE::Component::Render::LightComponent
GetComponent() :
NNE::AEntity
GetComponents() :
NNE::AEntity
GetDeltaTime() :
NNE::Systems::Application
GetDirection() :
NNE::Component::Render::LightComponent
GetEntity() :
NNE::Component::AComponent
GetFarPlane() :
NNE::Component::Render::CameraComponent
GetForward() :
NNE::Component::TransformComponent
GetFOV() :
NNE::Component::Render::CameraComponent
GetID() :
NNE::AEntity
,
NNE::Component::AComponent
getIndexCount() :
NNE::Component::Render::MeshComponent
getIndexOffset() :
NNE::Component::Render::MeshComponent
GetInstance() :
NNE::Systems::Application
,
NNE::Systems::PhysicsSystem
,
NNE::Systems::SystemManager
GetIntensity() :
NNE::Component::Render::LightComponent
GetLayer() :
NNE::Component::Physics::ColliderComponent
GetLinearVelocity() :
NNE::Component::Physics::RigidbodyComponent
getMaxUsableSampleCount() :
NNE::Systems::VulkanManager
getModelMatrix() :
NNE::Component::TransformComponent
GetModelPath() :
NNE::Component::Render::MeshComponent
GetMousePosition() :
NNE::Systems::InputManager
GetName() :
NNE::AEntity
GetNearPlane() :
NNE::Component::Render::CameraComponent
GetPhysicsSystem() :
NNE::Systems::PhysicsSystem
GetProjectionMatrix() :
NNE::Component::Render::CameraComponent
GetRenderObjects() :
NNE::Systems::RenderSystem
GetRight() :
NNE::Component::TransformComponent
GetShape() :
NNE::Component::Physics::ColliderComponent
GetSystems() :
NNE::Systems::SystemManager
GetTexturePath() :
NNE::Component::Render::MeshComponent
GetUp() :
NNE::Component::TransformComponent
GetViewMatrix() :
NNE::Component::Render::CameraComponent
getWorldMatrix() :
NNE::Component::TransformComponent
GetWorldPosition() :
NNE::Component::TransformComponent
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