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No Name Engine
NoNameEngine est un moteur de jeu basé sur un système Entity Component System (ECS) utilisant Vulkan pour le rendu.
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Public Member Functions | |
VulkanManager () | |
Initialise le gestionnaire Vulkan. | |
~VulkanManager () | |
Libère toutes les ressources Vulkan. | |
void | initVulkan () |
Configure et lance l'initialisation Vulkan. | |
void | CreateVulkanInstance () |
Crée l'instance Vulkan principale. | |
bool | checkValidationLayerSupport () |
Vérifie la disponibilité des couches de validation. | |
void | pickPhysicalDevice () |
Sélectionne le périphérique physique approprié. | |
void | createLogicalDevice () |
Crée le périphérique logique Vulkan. | |
GLFWwindow * | CreateGLFWWindow (int width, int height) |
Crée une fenêtre GLFW pour le rendu. | |
void | createSurface () |
Crée la surface de rendu Vulkan. | |
void | createSwapChain () |
Met en place la swap chain. | |
void | createImageViews () |
Crée les vues d'images de la swap chain. | |
VkImageView | createImageView (VkImage image, VkFormat format, VkImageAspectFlags aspectFlags, uint32_t mipLevels) |
Crée une vue sur une image Vulkan. | |
void | createRenderPass () |
Établit le render pass. | |
void | createGraphicsPipeline () |
Génère le pipeline graphique. | |
void | createBuffer (VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties, VkBuffer &buffer, VkDeviceMemory &bufferMemory) |
Crée un buffer Vulkan générique. | |
void | copyBuffer (VkBuffer srcBuffer, VkBuffer dstBuffer, VkDeviceSize size) |
Copie les données d'un buffer à un autre. | |
void | createIndexBuffer () |
Crée le buffer d'indices. | |
void | createVertexBuffer () |
Crée le buffer de sommets. | |
void | createFramebuffers () |
Crée les framebuffers de rendu. | |
void | createCommandPool () |
Crée le pool de commandes. | |
void | createCommandBuffers () |
Alloue les buffers de commandes. | |
void | createUniformBuffers () |
Crée les buffers uniformes. | |
void | recordCommandBuffer (VkCommandBuffer commandBuffer, uint32_t imageIndex, const std::vector< std::pair< NNE::Component::Render::MeshComponent *, NNE::Component::TransformComponent * > > &objects) |
Enregistre les commandes de dessin. | |
void | updateUniformBuffer (uint32_t currentImage) |
Met à jour le buffer uniforme pour une image. | |
void | createDescriptorSetLayout () |
Crée le layout des descripteurs. | |
void | createDescriptorPool () |
Crée le pool de descripteurs. | |
void | createDescriptorSets () |
Alloue et écrit les descripteurs. | |
void | drawFrame (const std::vector< std::pair< NNE::Component::Render::MeshComponent *, NNE::Component::TransformComponent * > > &objects) |
Dessine une frame complète. | |
void | createSyncObjects () |
Crée les objets de synchronisation. | |
void | recreateSwapChain () |
Reconstruit la swap chain après redimensionnement. | |
void | updateCameraAspectRatio () |
Met à jour le ratio d'aspect de la caméra active. | |
void | createImage (uint32_t width, uint32_t height, uint32_t mipLevels, VkSampleCountFlagBits numSamples, VkFormat format, VkImageTiling tiling, VkImageUsageFlags usage, VkMemoryPropertyFlags properties, VkImage &image, VkDeviceMemory &imageMemory) |
Crée une image Vulkan avec les paramètres souhaités. | |
void | createTextureImageView (VkImage textureImage, VkImageView &textureImageView) |
Crée une vue pour une image de texture. | |
void | createTextureSampler (VkSampler &textureSampler) |
Crée un sampler pour les textures. | |
void | createDepthResources () |
Prépare les ressources de profondeur. | |
void | generateMipmaps (VkImage image, VkFormat imageFormat, int32_t texWidth, int32_t texHeight, uint32_t mipLevels) |
Génère les mipmaps d'une image. | |
void | createColorResources () |
Crée les ressources de couleur nécessaires au MSAA. | |
void | loadModel (const std::string &modelPath) |
Charge un modèle 3D depuis le disque. | |
void | createTextureImage (const std::string &texturePath, VkImage &textureImage, VkDeviceMemory &textureImageMemory) |
Charge une texture depuis le disque. | |
void | LoadMeshes (const std::vector< std::pair< NNE::Component::Render::MeshComponent *, NNE::Component::TransformComponent * > > &objects) |
Charge les meshes des objets fournis. | |
VkSampleCountFlagBits | getMaxUsableSampleCount () |
Retourne le niveau d'échantillonnage maximal supporté. | |
VkFormat | findSupportedFormat (const std::vector< VkFormat > &candidates, VkImageTiling tiling, VkFormatFeatureFlags features) |
Trouve un format supporté répondant aux critères. | |
VkFormat | findDepthFormat () |
Récupère le format utilisé pour la profondeur. | |
bool | hasStencilComponent (VkFormat format) |
Vérifie si le format possède un composant stencil. | |
VkCommandBuffer | beginSingleTimeCommands () |
Commence une commande à usage unique. | |
void | endSingleTimeCommands (VkCommandBuffer commandBuffer) |
Termine l'exécution d'une commande à usage unique. | |
void | transitionImageLayout (VkImage image, VkFormat format, VkImageLayout oldLayout, VkImageLayout newLayout, uint32_t mipLevels) |
Change l'agencement d'une image. | |
void | copyBufferToImage (VkBuffer buffer, VkImage image, uint32_t width, uint32_t height) |
Copie les données d'un buffer vers une image. | |
VkShaderModule | createShaderModule (const std::vector< char > &code) |
Crée un module de shader à partir de code binaire. | |
void | CleanUp () |
Nettoie toutes les ressources Vulkan. | |
void | cleanupSwapChain () |
Détruit les ressources de la swap chain. | |
bool | isDeviceSuitable (VkPhysicalDevice device) |
Vérifie si un périphérique physique convient. | |
int | rateDeviceSuitability (VkPhysicalDevice device) |
Évalue la pertinence d'un périphérique. | |
QueueFamilyIndices | findQueueFamilies (VkPhysicalDevice device) |
Trouve les familles de files nécessaires. | |
bool | checkDeviceExtensionSupport (VkPhysicalDevice device) |
Vérifie le support des extensions requises. | |
SwapChainSupportDetails | querySwapChainSupport (VkPhysicalDevice device) |
Interroge les capacités de la swap chain du périphérique. | |
VkSurfaceFormatKHR | chooseSwapSurfaceFormat (const std::vector< VkSurfaceFormatKHR > &availableFormats) |
Choisit le format de surface approprié. | |
VkPresentModeKHR | chooseSwapPresentMode (const std::vector< VkPresentModeKHR > &availablePresentModes) |
Choisit le mode de présentation de la swap chain. | |
VkExtent2D | chooseSwapExtent (const VkSurfaceCapabilitiesKHR &capabilities) |
Détermine les dimensions de la swap chain. | |
uint32_t | findMemoryType (uint32_t typeFilter, VkMemoryPropertyFlags properties) |
Trouve un type de mémoire répondant aux propriétés requises. |
Static Public Member Functions | |
static void | framebufferResizeCallback (GLFWwindow *window, int width, int height) |
Callback lors du redimensionnement de la fenêtre. | |
static std::vector< char > | readFile (const std::string &filename) |
Lit un fichier binaire depuis le disque. |
Public Attributes | |
NNE::Component::Render::CameraComponent * | activeCamera = nullptr |
VkInstance | instance = VK_NULL_HANDLE |
GLFWwindow * | window |
VkDevice | device = VK_NULL_HANDLE |
Protected Attributes | |
size_t | dynamicAlignment |
const size_t | MAX_OBJECTS = 100 |
const int | MAX_FRAMES_IN_FLIGHT = 2 |
VkPhysicalDevice | physicalDevice = VK_NULL_HANDLE |
VkQueue | graphicsQueue = VK_NULL_HANDLE |
VkSurfaceKHR | surface = VK_NULL_HANDLE |
VkQueue | presentQueue = VK_NULL_HANDLE |
VkSwapchainKHR | swapChain |
std::vector< VkImage > | swapChainImages |
VkFormat | swapChainImageFormat |
VkExtent2D | swapChainExtent |
std::vector< VkImageView > | swapChainImageViews |
VkRenderPass | renderPass |
VkPipelineLayout | pipelineLayout |
VkPipeline | graphicsPipeline |
std::vector< VkFramebuffer > | swapChainFramebuffers |
VkCommandPool | commandPool |
std::vector< VkCommandBuffer > | commandBuffers |
std::vector< VkSemaphore > | imageAvailableSemaphores |
std::vector< VkSemaphore > | renderFinishedSemaphores |
std::vector< VkFence > | inFlightFences |
uint32_t | currentFrame = 0 |
bool | framebufferResized = false |
std::vector< Vertex > | vertices |
std::vector< uint32_t > | indices |
VkBuffer | indexBuffer |
VkDeviceMemory | indexBufferMemory |
std::vector< VkBuffer > | uniformBuffers |
std::vector< VkDeviceMemory > | uniformBuffersMemory |
std::vector< void * > | uniformBuffersMapped |
std::vector< VkBuffer > | objectUniformBuffers |
std::vector< VkDeviceMemory > | objectUniformBuffersMemory |
std::vector< void * > | objectUniformBuffersMapped |
std::vector< NNE::Component::Render::MeshComponent * > | loadedMeshes |
VkBuffer | vertexBuffer |
VkDeviceMemory | vertexBufferMemory |
VkBuffer | stagingBuffer |
VkDeviceMemory | stagingBufferMemory |
uint32_t | mipLevels |
VkImage | textureImage |
VkDeviceMemory | textureImageMemory |
VkImageView | textureImageView |
VkDescriptorSetLayout | descriptorSetLayout |
VkSampler | textureSampler |
VkImage | colorImage |
VkDeviceMemory | colorImageMemory |
VkImageView | colorImageView |
VkDescriptorPool | descriptorPool |
std::vector< VkDescriptorSet > | descriptorSets |
VkImage | depthImage |
VkDeviceMemory | depthImageMemory |
VkImageView | depthImageView |
VkSampleCountFlagBits | msaaSamples = VK_SAMPLE_COUNT_1_BIT |
Definition at line 110 of file VulkanManager.h.
NNE::Systems::VulkanManager::VulkanManager | ( | ) |
Initialise le gestionnaire Vulkan.
Definition at line 25 of file VulkanManager.cpp.
NNE::Systems::VulkanManager::~VulkanManager | ( | ) |
Libère toutes les ressources Vulkan.
Definition at line 62 of file VulkanManager.cpp.
VkCommandBuffer NNE::Systems::VulkanManager::beginSingleTimeCommands | ( | ) |
Commence une commande à usage unique.
Definition at line 1516 of file VulkanManager.cpp.
bool NNE::Systems::VulkanManager::checkDeviceExtensionSupport | ( | VkPhysicalDevice | device | ) |
Vérifie le support des extensions requises.
Definition at line 127 of file VulkanManager.cpp.
bool NNE::Systems::VulkanManager::checkValidationLayerSupport | ( | ) |
Vérifie la disponibilité des couches de validation.
Definition at line 269 of file VulkanManager.cpp.
VkExtent2D NNE::Systems::VulkanManager::chooseSwapExtent | ( | const VkSurfaceCapabilitiesKHR & | capabilities | ) |
Détermine les dimensions de la swap chain.
Definition at line 189 of file VulkanManager.cpp.
VkPresentModeKHR NNE::Systems::VulkanManager::chooseSwapPresentMode | ( | const std::vector< VkPresentModeKHR > & | availablePresentModes | ) |
Choisit le mode de présentation de la swap chain.
Definition at line 178 of file VulkanManager.cpp.
VkSurfaceFormatKHR NNE::Systems::VulkanManager::chooseSwapSurfaceFormat | ( | const std::vector< VkSurfaceFormatKHR > & | availableFormats | ) |
Choisit le format de surface approprié.
Definition at line 168 of file VulkanManager.cpp.
void NNE::Systems::VulkanManager::CleanUp | ( | ) |
Nettoie toutes les ressources Vulkan.
Definition at line 1704 of file VulkanManager.cpp.
void NNE::Systems::VulkanManager::cleanupSwapChain | ( | ) |
Détruit les ressources de la swap chain.
Definition at line 1857 of file VulkanManager.cpp.
void NNE::Systems::VulkanManager::copyBuffer | ( | VkBuffer | srcBuffer, |
VkBuffer | dstBuffer, | ||
VkDeviceSize | size ) |
Copie les données d'un buffer à un autre.
Definition at line 722 of file VulkanManager.cpp.
void NNE::Systems::VulkanManager::copyBufferToImage | ( | VkBuffer | buffer, |
VkImage | image, | ||
uint32_t | width, | ||
uint32_t | height ) |
Copie les données d'un buffer vers une image.
Definition at line 1628 of file VulkanManager.cpp.
void NNE::Systems::VulkanManager::createBuffer | ( | VkDeviceSize | size, |
VkBufferUsageFlags | usage, | ||
VkMemoryPropertyFlags | properties, | ||
VkBuffer & | buffer, | ||
VkDeviceMemory & | bufferMemory ) |
Crée un buffer Vulkan générique.
Definition at line 693 of file VulkanManager.cpp.
void NNE::Systems::VulkanManager::createColorResources | ( | ) |
Crée les ressources de couleur nécessaires au MSAA.
Definition at line 1620 of file VulkanManager.cpp.
void NNE::Systems::VulkanManager::createCommandBuffers | ( | ) |
Alloue les buffers de commandes.
Definition at line 819 of file VulkanManager.cpp.
void NNE::Systems::VulkanManager::createCommandPool | ( | ) |
Crée le pool de commandes.
Definition at line 805 of file VulkanManager.cpp.
void NNE::Systems::VulkanManager::createDepthResources | ( | ) |
Prépare les ressources de profondeur.
Definition at line 1460 of file VulkanManager.cpp.
void NNE::Systems::VulkanManager::createDescriptorPool | ( | ) |
Crée le pool de descripteurs.
Definition at line 1049 of file VulkanManager.cpp.
void NNE::Systems::VulkanManager::createDescriptorSetLayout | ( | ) |
Crée le layout des descripteurs.
Definition at line 1016 of file VulkanManager.cpp.
void NNE::Systems::VulkanManager::createDescriptorSets | ( | ) |
Alloue et écrit les descripteurs.
Definition at line 1070 of file VulkanManager.cpp.
void NNE::Systems::VulkanManager::createFramebuffers | ( | ) |
Crée les framebuffers de rendu.
Definition at line 779 of file VulkanManager.cpp.
GLFWwindow * NNE::Systems::VulkanManager::CreateGLFWWindow | ( | int | width, |
int | height ) |
Crée une fenêtre GLFW pour le rendu.
Definition at line 368 of file VulkanManager.cpp.
void NNE::Systems::VulkanManager::createGraphicsPipeline | ( | ) |
Génère le pipeline graphique.
Definition at line 554 of file VulkanManager.cpp.
void NNE::Systems::VulkanManager::createImage | ( | uint32_t | width, |
uint32_t | height, | ||
uint32_t | mipLevels, | ||
VkSampleCountFlagBits | numSamples, | ||
VkFormat | format, | ||
VkImageTiling | tiling, | ||
VkImageUsageFlags | usage, | ||
VkMemoryPropertyFlags | properties, | ||
VkImage & | image, | ||
VkDeviceMemory & | imageMemory ) |
Crée une image Vulkan avec les paramètres souhaités.
Definition at line 1303 of file VulkanManager.cpp.
VkImageView NNE::Systems::VulkanManager::createImageView | ( | VkImage | image, |
VkFormat | format, | ||
VkImageAspectFlags | aspectFlags, | ||
uint32_t | mipLevels ) |
Crée une vue sur une image Vulkan.
Definition at line 456 of file VulkanManager.cpp.
void NNE::Systems::VulkanManager::createImageViews | ( | ) |
Crée les vues d'images de la swap chain.
Definition at line 447 of file VulkanManager.cpp.
void NNE::Systems::VulkanManager::createIndexBuffer | ( | ) |
Crée le buffer d'indices.
Definition at line 733 of file VulkanManager.cpp.
void NNE::Systems::VulkanManager::createLogicalDevice | ( | ) |
Crée le périphérique logique Vulkan.
Definition at line 320 of file VulkanManager.cpp.
void NNE::Systems::VulkanManager::createRenderPass | ( | ) |
Établit le render pass.
Definition at line 477 of file VulkanManager.cpp.
VkShaderModule NNE::Systems::VulkanManager::createShaderModule | ( | const std::vector< char > & | code | ) |
Crée un module de shader à partir de code binaire.
Definition at line 1661 of file VulkanManager.cpp.
void NNE::Systems::VulkanManager::createSurface | ( | ) |
Crée la surface de rendu Vulkan.
Definition at line 385 of file VulkanManager.cpp.
void NNE::Systems::VulkanManager::createSwapChain | ( | ) |
Met en place la swap chain.
Definition at line 392 of file VulkanManager.cpp.
void NNE::Systems::VulkanManager::createSyncObjects | ( | ) |
Crée les objets de synchronisation.
Definition at line 1174 of file VulkanManager.cpp.
void NNE::Systems::VulkanManager::createTextureImage | ( | const std::string & | texturePath, |
VkImage & | textureImage, | ||
VkDeviceMemory & | textureImageMemory ) |
Charge une texture depuis le disque.
Definition at line 1240 of file VulkanManager.cpp.
void NNE::Systems::VulkanManager::createTextureImageView | ( | VkImage | textureImage, |
VkImageView & | textureImageView ) |
Crée une vue pour une image de texture.
Definition at line 1339 of file VulkanManager.cpp.
void NNE::Systems::VulkanManager::createTextureSampler | ( | VkSampler & | textureSampler | ) |
Crée un sampler pour les textures.
Definition at line 1344 of file VulkanManager.cpp.
void NNE::Systems::VulkanManager::createUniformBuffers | ( | ) |
Crée les buffers uniformes.
Definition at line 835 of file VulkanManager.cpp.
void NNE::Systems::VulkanManager::createVertexBuffer | ( | ) |
Crée le buffer de sommets.
Definition at line 756 of file VulkanManager.cpp.
void NNE::Systems::VulkanManager::CreateVulkanInstance | ( | ) |
Crée l'instance Vulkan principale.
Definition at line 224 of file VulkanManager.cpp.
void NNE::Systems::VulkanManager::drawFrame | ( | const std::vector< std::pair< NNE::Component::Render::MeshComponent *, NNE::Component::TransformComponent * > > & | objects | ) |
Dessine une frame complète.
Definition at line 1103 of file VulkanManager.cpp.
void NNE::Systems::VulkanManager::endSingleTimeCommands | ( | VkCommandBuffer | commandBuffer | ) |
Termine l'exécution d'une commande à usage unique.
Definition at line 1536 of file VulkanManager.cpp.
VkFormat NNE::Systems::VulkanManager::findDepthFormat | ( | ) |
Récupère le format utilisé pour la profondeur.
Definition at line 1486 of file VulkanManager.cpp.
uint32_t NNE::Systems::VulkanManager::findMemoryType | ( | uint32_t | typeFilter, |
VkMemoryPropertyFlags | properties ) |
Trouve un type de mémoire répondant aux propriétés requises.
Definition at line 210 of file VulkanManager.cpp.
NNE::Systems::QueueFamilyIndices NNE::Systems::VulkanManager::findQueueFamilies | ( | VkPhysicalDevice | device | ) |
Trouve les familles de files nécessaires.
Definition at line 89 of file VulkanManager.cpp.
VkFormat NNE::Systems::VulkanManager::findSupportedFormat | ( | const std::vector< VkFormat > & | candidates, |
VkImageTiling | tiling, | ||
VkFormatFeatureFlags | features ) |
Trouve un format supporté répondant aux critères.
Definition at line 1469 of file VulkanManager.cpp.
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Callback lors du redimensionnement de la fenêtre.
Definition at line 379 of file VulkanManager.cpp.
void NNE::Systems::VulkanManager::generateMipmaps | ( | VkImage | image, |
VkFormat | imageFormat, | ||
int32_t | texWidth, | ||
int32_t | texHeight, | ||
uint32_t | mipLevels ) |
Génère les mipmaps d'une image.
Definition at line 1372 of file VulkanManager.cpp.
VkSampleCountFlagBits NNE::Systems::VulkanManager::getMaxUsableSampleCount | ( | ) |
Retourne le niveau d'échantillonnage maximal supporté.
Definition at line 1500 of file VulkanManager.cpp.
bool NNE::Systems::VulkanManager::hasStencilComponent | ( | VkFormat | format | ) |
Vérifie si le format possède un composant stencil.
Definition at line 1495 of file VulkanManager.cpp.
void NNE::Systems::VulkanManager::initVulkan | ( | ) |
Configure et lance l'initialisation Vulkan.
Definition at line 67 of file VulkanManager.cpp.
bool NNE::Systems::VulkanManager::isDeviceSuitable | ( | VkPhysicalDevice | device | ) |
Vérifie si un périphérique physique convient.
Definition at line 1972 of file VulkanManager.cpp.
void NNE::Systems::VulkanManager::LoadMeshes | ( | const std::vector< std::pair< NNE::Component::Render::MeshComponent *, NNE::Component::TransformComponent * > > & | objects | ) |
Charge les meshes des objets fournis.
Definition at line 1277 of file VulkanManager.cpp.
void NNE::Systems::VulkanManager::loadModel | ( | const std::string & | modelPath | ) |
Charge un modèle 3D depuis le disque.
Definition at line 970 of file VulkanManager.cpp.
void NNE::Systems::VulkanManager::pickPhysicalDevice | ( | ) |
Sélectionne le périphérique physique approprié.
Definition at line 295 of file VulkanManager.cpp.
NNE::Systems::SwapChainSupportDetails NNE::Systems::VulkanManager::querySwapChainSupport | ( | VkPhysicalDevice | device | ) |
Interroge les capacités de la swap chain du périphérique.
Definition at line 144 of file VulkanManager.cpp.
int NNE::Systems::VulkanManager::rateDeviceSuitability | ( | VkPhysicalDevice | device | ) |
Évalue la pertinence d'un périphérique.
Definition at line 1989 of file VulkanManager.cpp.
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Lit un fichier binaire depuis le disque.
Definition at line 1684 of file VulkanManager.cpp.
void NNE::Systems::VulkanManager::recordCommandBuffer | ( | VkCommandBuffer | commandBuffer, |
uint32_t | imageIndex, | ||
const std::vector< std::pair< NNE::Component::Render::MeshComponent *, NNE::Component::TransformComponent * > > & | objects ) |
Enregistre les commandes de dessin.
Definition at line 864 of file VulkanManager.cpp.
void NNE::Systems::VulkanManager::recreateSwapChain | ( | ) |
Reconstruit la swap chain après redimensionnement.
Definition at line 1197 of file VulkanManager.cpp.
void NNE::Systems::VulkanManager::transitionImageLayout | ( | VkImage | image, |
VkFormat | format, | ||
VkImageLayout | oldLayout, | ||
VkImageLayout | newLayout, | ||
uint32_t | mipLevels ) |
Change l'agencement d'une image.
Definition at line 1551 of file VulkanManager.cpp.
void NNE::Systems::VulkanManager::updateCameraAspectRatio | ( | ) |
Met à jour le ratio d'aspect de la caméra active.
Definition at line 1228 of file VulkanManager.cpp.
void NNE::Systems::VulkanManager::updateUniformBuffer | ( | uint32_t | currentImage | ) |
Met à jour le buffer uniforme pour une image.
Definition at line 954 of file VulkanManager.cpp.
NNE::Component::Render::CameraComponent* NNE::Systems::VulkanManager::activeCamera = nullptr |
Definition at line 183 of file VulkanManager.h.
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VkDevice NNE::Systems::VulkanManager::device = VK_NULL_HANDLE |
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VkInstance NNE::Systems::VulkanManager::instance = VK_NULL_HANDLE |
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Definition at line 158 of file VulkanManager.h.
|
protected |
Definition at line 141 of file VulkanManager.h.
GLFWwindow* NNE::Systems::VulkanManager::window |
Definition at line 185 of file VulkanManager.h.