No Name Engine
NoNameEngine est un moteur de jeu basé sur un système Entity Component System (ECS) utilisant Vulkan pour le rendu.
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NNE::Systems::QueueFamilyIndices Struct Reference

Public Member Functions

bool isComplete ()

Public Attributes

std::optional< uint32_t > graphicsFamily
std::optional< uint32_t > presentFamily

Detailed Description

Definition at line 46 of file VulkanManager.h.

Member Function Documentation

◆ isComplete()

bool NNE::Systems::QueueFamilyIndices::isComplete ( )
inline

Definition at line 50 of file VulkanManager.h.

Member Data Documentation

◆ graphicsFamily

std::optional<uint32_t> NNE::Systems::QueueFamilyIndices::graphicsFamily

Definition at line 47 of file VulkanManager.h.

◆ presentFamily

std::optional<uint32_t> NNE::Systems::QueueFamilyIndices::presentFamily

Definition at line 48 of file VulkanManager.h.


The documentation for this struct was generated from the following file: