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No Name Engine
NoNameEngine est un moteur de jeu basé sur un système Entity Component System (ECS) utilisant Vulkan pour le rendu.
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Public Member Functions | |
bool | isComplete () |
Public Attributes | |
std::optional< uint32_t > | graphicsFamily |
std::optional< uint32_t > | presentFamily |
Definition at line 46 of file VulkanManager.h.
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inline |
Definition at line 50 of file VulkanManager.h.
std::optional<uint32_t> NNE::Systems::QueueFamilyIndices::graphicsFamily |
Definition at line 47 of file VulkanManager.h.
std::optional<uint32_t> NNE::Systems::QueueFamilyIndices::presentFamily |
Definition at line 48 of file VulkanManager.h.