No Name Engine
NoNameEngine est un moteur de jeu basé sur un système Entity Component System (ECS) utilisant Vulkan pour le rendu.
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PushConstantObject Struct Reference

Public Attributes

glm::mat4 model
glm::vec2 tiling
glm::vec2 offset

Detailed Description

Definition at line 34 of file VulkanManager.cpp.

Member Data Documentation

◆ model

glm::mat4 PushConstantObject::model

Definition at line 35 of file VulkanManager.cpp.

◆ offset

glm::vec2 PushConstantObject::offset

Definition at line 37 of file VulkanManager.cpp.

◆ tiling

glm::vec2 PushConstantObject::tiling

Definition at line 36 of file VulkanManager.cpp.


The documentation for this struct was generated from the following file: