![]() |
No Name Engine
NoNameEngine est un moteur de jeu basé sur un système Entity Component System (ECS) utilisant Vulkan pour le rendu.
|
Public Attributes | |
| glm::mat4 | model |
| glm::vec2 | tiling |
| glm::vec2 | offset |
Definition at line 34 of file VulkanManager.cpp.
| glm::mat4 PushConstantObject::model |
Definition at line 35 of file VulkanManager.cpp.
| glm::vec2 PushConstantObject::offset |
Definition at line 37 of file VulkanManager.cpp.
| glm::vec2 PushConstantObject::tiling |
Definition at line 36 of file VulkanManager.cpp.