No Name Engine
NoNameEngine est un moteur de jeu basé sur un système Entity Component System (ECS) utilisant Vulkan pour le rendu.
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std::hash< glm::vec2 > Struct Reference

Public Member Functions

size_t operator() (glm::vec2 const &v) const noexcept

Detailed Description

Definition at line 669 of file VulkanManager.h.

Member Function Documentation

◆ operator()()

size_t std::hash< glm::vec2 >::operator() ( glm::vec2 const & v) const
inlinenoexcept

Definition at line 670 of file VulkanManager.h.


The documentation for this struct was generated from the following file: