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No Name Engine
NoNameEngine est un moteur de jeu basé sur un système Entity Component System (ECS) utilisant Vulkan pour le rendu.
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| NNNE | |
| NComponent | |
| NInput | |
| CAxisAction | |
| CButtonAction | |
| CInputComponent | |
| NPhysics | |
| CBoxColliderComponent | |
| CColliderComponent | |
| CPlaneCollider | |
| CRigidbodyComponent | |
| CSphereCollider | |
| NRender | |
| CCameraComponent | |
| CLightComponent | |
| CMaterial | |
| CMeshComponent | |
| CAComponent | |
| CMonoComponent | |
| CTransformComponent | |
| NSystems | |
| CApplication | |
| CGlobalUniformBufferObject | |
| CInputManager | |
| CInputSystem | |
| CISystem | |
| CLightSystem | |
| CLightUBO | |
| CPhysicsSystem | |
| CContactListenerImpl | |
| CRaycastHit | |
| CQueueFamilyIndices | |
| CRenderSystem | |
| CScriptSystem | |
| CShadowConfig | |
| CSwapChainSupportDetails | |
| CSystemManager | |
| CUISystem | |
| CUniformBufferObject | |
| CVertex | |
| CVulkanManager | |
| CAEntity | |
| CAScene | Very small scene container able to serialize and deserialize entities and a subset of components in a JSON style format |
| CIDebugUI | |
| Nstd | |
| Chash< glm::vec2 > | |
| Chash< glm::vec3 > | |
| Chash< NNE::Systems::Vertex > | |
| CPushConstantObject | |
| CSimpleBroadPhaseLayerInterface | |
| CSimpleObjectLayerPairFilter | |
| CSimpleObjectVsBroadPhaseLayerFilter |