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No Name Engine
NoNameEngine est un moteur de jeu basé sur un système Entity Component System (ECS) utilisant Vulkan pour le rendu.
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NNNE | |
NComponent | |
NInput | |
CAxisAction | |
CButtonAction | |
CInputComponent | |
NPhysics | |
CBoxColliderComponent | |
CColliderComponent | |
CPlaneCollider | |
CRigidbodyComponent | |
NRender | |
CCameraComponent | |
CMeshComponent | |
CAComponent | |
CMonoComponent | |
CTransformComponent | |
NSystems | |
CApplication | |
CGlobalUniformBufferObject | |
CInputManager | |
CInputSystem | |
CISystem | |
CPhysicsSystem | |
CContactListenerImpl | |
CQueueFamilyIndices | |
CRenderSystem | |
CScriptSystem | |
CSwapChainSupportDetails | |
CSystemManager | |
CUniformBufferObject | |
CVertex | |
CVulkanManager | |
CAEntity | |
CAScene | Very small scene container able to serialize and deserialize entities and a subset of components in a JSON style format |
Nstd | |
Chash< NNE::Systems::Vertex > | |
CSimpleBroadPhaseLayerInterface | |
CSimpleObjectLayerPairFilter | |
CSimpleObjectVsBroadPhaseLayerFilter |