No Name Engine
NoNameEngine est un moteur de jeu basé sur un système Entity Component System (ECS) utilisant Vulkan pour le rendu.
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Class Hierarchy
Go to the graphical class hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level
1
2
3
]
C
NNE::Component::AComponent
C
NNE::Component::Input::InputComponent
C
NNE::Component::MonoComponent
C
NNE::Component::Physics::ColliderComponent
C
NNE::Component::Physics::BoxColliderComponent
C
NNE::Component::Physics::PlaneCollider
C
NNE::Component::Physics::RigidbodyComponent
C
NNE::Component::Render::CameraComponent
C
NNE::Component::Render::MeshComponent
C
NNE::Component::TransformComponent
C
NNE::AEntity
C
NNE::Systems::Application
C
NNE::AScene
Very small scene container able to serialize and deserialize entities and a subset of components in a JSON style format
C
NNE::Component::Input::AxisAction
C
JPH::BroadPhaseLayerInterface
C
SimpleBroadPhaseLayerInterface
C
NNE::Component::Input::ButtonAction
C
JPH::ContactListener
C
NNE::Systems::PhysicsSystem::ContactListenerImpl
C
NNE::Systems::GlobalUniformBufferObject
C
std::hash< NNE::Systems::Vertex >
C
NNE::Systems::InputManager
C
NNE::Systems::ISystem
C
NNE::Systems::InputSystem
C
NNE::Systems::PhysicsSystem
C
NNE::Systems::RenderSystem
C
NNE::Systems::ScriptSystem
C
JPH::ObjectLayerPairFilter
C
SimpleObjectLayerPairFilter
C
JPH::ObjectVsBroadPhaseLayerFilter
C
SimpleObjectVsBroadPhaseLayerFilter
C
NNE::Systems::QueueFamilyIndices
C
NNE::Systems::SwapChainSupportDetails
C
NNE::Systems::SystemManager
C
NNE::Systems::UniformBufferObject
C
NNE::Systems::Vertex
C
NNE::Systems::VulkanManager
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